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File Name: GameOverlayUI hook v2 r2 Source Code (144.0 KB) Download
Author: s0beit (Uploaded by s0beit)
Date Added: 02-25-2010
Downloads: 604
Grade: Not Rated
Forum
README:
Code:
I have reversed the steam GameOverlayUI properly, rather than the clumsy method i used before in my MW2 hook.

This method uses 1 address. ONE...and the sig scanning is already done for you,
this will allow you to render in any game that uses the overlay UI, there is 2 screenshots below of the "demo" code in action in MW2, and AVP Demo.

This method uses vtable hooking so unless your module gets detected (and i doubt vac2 scans GameOverlayUI), you should be safe.

Alternatively, you can use the UI to make not-hacks, since it would be even more helpful to make applications *like* ingame chats, 
and other ingame things that you might want, like winamp controls, that steam did not add.

Have fun!

Extra stuff you should know:

You can pass normal integers as HFonts, meaning, when calling the "DrawTextColor" function, 
for the font parameter you can pass any number from 1-23 (or above, i forget, there is a lot of natively loaded fonts)

NOTE FOR VERSION 2 REVISION x: 
All Surface030, Panel_Old, and CSDK_Old references will be depreciated when Steam UI beta is official.
CHANGE LOG:
Code:
Version 1 revision 0:
Initial Release

Version 2 revision 0:
Added minimal support for beta UI

Version 2 revision 1:
Added new signiture for backwards compatibility
Added dynamic interface system for all other pointers

Version 2 revision 2:
Added CSDK class for backwards compatibility, cleaner code also
Images
GameOverlayUI hook v2 r2 Source Code by s0beit on 02-25-2010
GameOverlayUI hook v2 r2 Source Code by s0beit on 02-25-2010
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